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When eggs are synthesized, you can tweak the DNA to enhance social behaviors, make them more resilient to disease, less aggressive to rangers, and more. Holding true to the expeditions from the first game, dino DNA is once again obtained from fossils. I'm told each dino has roughly a dozen body colors along with seven different patterns. The player will have more skins and colors to choose from when creating their dinos. The Tyrannosaurs' bodies are brown, but the crowns on their heads appear to be slightly red. Their entry animation is a sight to behold. Newbold hatches two Tyrannosaurs from the Hammond Creation Lab, and to much surprise, they emerge together, looking even more menacing than ever when standing next to each other. In my brief look at this sequel, I wasn’t able to see if the Tyrannosaurs Rex moves in new ways, or if it hunts more realistically, but I did see how it studies its habitat. Newbold tells me there are over 75 different species to unearth – most are ground dinosaurs, but players can also add marine and flying reptiles as well. The dinosaurs that you’ll add to your park and enclosures are more realistic than they were in the first game.
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There’s a lot more balance that needs to be done.” Along with the forest theme, the player will make parks in desert settings (which you can see in some of the images). It’s not as easy to put as many dinosaurs in the same space.
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With changes to the territory system, they’re going to need a lot more space in some instances, especially since there’s a direct conflict between some species.
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“There's a lot more space available to build and place as many dinosaurs as possible. “All of the maps the player has access to are a lot bigger than the first game,” he adds. The game’s director Richard Newbold tells me we are looking at a Sandbox map, which stretches across the entire screen. The necks of Brachiosaurus bound slowly within them, looking oddly small given just how tall the pines are. Behind this commotion, I see movement within the tall pines. It's positioned next to the ominous peak of Jurassic World’s innovation center, which sits next to a crowded street filled with gift shops, attractions, and swarms of people. Sunlight dances across the water, leading the eye to another glimmer flickering off of a massive glass dome, which I quickly realize is a new aviary. Snow-capped mountains stand tall over a sprawling lake flanked by a thick forest of pines. In a 30-minute, hands-off demonstration of the game in action, Frontier shows me one of the environments set within the northern hemisphere. You’ll be pushed to contain dinosaur threats in different ways as this narrative unfolds. This isn’t just a theme park building experience. We’ll have to wait until next June to see how this story concludes in Jurassic World: Dominion, but can soon play through another of this story’s chapters within the video game, Jurassic World Evolution 2.įrontier Developments says that this sequel will have more of an authentic story that shows us what is happening within the United States. Director Colin Trevorrow shows us what happens next in the little-known short film Battle at Big Rock, which gives the thunder lizards new territory to explore. SLIGHT SPOILER: A world of trouble is teased within Jurassic World: Fallen Kingdom's final moments.